Jun 01, 2008, 09:16 AM // 09:16
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#21
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Emo Goth Italics
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Quote:
Originally Posted by Cathode_Reborn
Echo'd Cry of Pain from 6 people = 1200dmg in an area-wide range. Ursan only has 1 lame aoe skill, which has a small range and isn't even armor-ignoring. PuG's like everything easy and braindead though, so that might be too advanced for them...
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That skill's powerful because it is an AoE knockdown. Not because of it's damage.
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Jun 01, 2008, 09:24 AM // 09:24
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#22
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Ursan has: +20 armor, semi-spammable AoE knockdown, and highly spammable 150 armor-ignoring damage that ignores all shutdown. On one character. Multiply it by 6 for player parties.
No single target knocklock build can come close, least of all a WoH warrior. (PS, needs moar mending.)
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Jun 01, 2008, 09:38 AM // 09:38
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#23
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by Owik Gall
[Steelfang Slash][Brawling Headbutt][Flail][Enraging Charge]["For Great Justice!"][Mental Block][Word of Healing][Vigorous Spirit]
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One piece of advice ...
Just use [ursan]
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Jun 01, 2008, 09:50 AM // 09:50
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#24
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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DSlash/SY war is better than U/x. Uaffected by steelfang nerf btw.
WoH wammo bastardization of its core is just fail.
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Jun 01, 2008, 09:59 AM // 09:59
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#25
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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*shrug*
No, that thing that you call a build isn't better than ursan..
It just barely beats my old heal area/dolyak warrior.
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Jun 01, 2008, 12:08 PM // 12:08
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#26
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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That's a horrible build. You're bad if you think WoH is better than Dslash on that bar.
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Jun 01, 2008, 12:17 PM // 12:17
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#27
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Oh wait, maybe this build is good. With a zealous sword, you can constantly spam WoH and VS on your other whammo partners. They will love ya!!!
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Jun 01, 2008, 12:43 PM // 12:43
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#28
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Owik Gall
"There is a contender to this 'Ursan God Skill' that I myself made. Although I have to say that later on I saw similar builds with the same skills as mine, which is basically 'Godmode'
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The build you mention is known as "godmode" because it fuels [[save yourselves], not that trash.
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Jun 01, 2008, 01:03 PM // 13:03
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#29
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Frost Gate Guardian
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Quote:
Originally Posted by xDusT II
Ursan Strike and Rage does ~50DPS not including normal attacks (~31DPS with a zealous sword at 14 spec) or damage bonuses from Lightbringer etc. 37.5DPS is armour ignoring and pretty much all of the damage ignores things such as blind or most/all anti-melee hexes.
On top of this, it has an AoE KD every 11 seconds, an additional +15 damage per attack (effectively permanent with 3+ Ursans), earshot range weakness inflicting shout (permanent with 3+ Ursans), permanent 33% speed boost, skills that cost no energy, +20 armour, +200 health and an additional 7 skills to use on extra defence (Mantra's) or offence (Summons) or multi-purpose resurrects.
I'm interested in hearing some of these single builds which are apparently more powerful than Ursan Blessing.
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[Triple chop][cyclone axe][whirlwind attack]["for great justice!"]["save yourselves"]
[order of pain][dark fury][great dwarf weapon][masochism][withering aura][foul feast]
More damage, more defense, more knockdown.
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Jun 01, 2008, 01:41 PM // 13:41
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#30
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Less damage, less survivability, easier to shut down, no party-wide damage buffs, no shout-range weakness, and can only KD one target.
Yeah, looooooads better than Ursan.
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Jun 01, 2008, 01:44 PM // 13:44
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#31
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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There is LOTS better than Ursan Skyy High, this just isn't it... Also, shout-range weakness is fail compared to Enfeebling Blood :P
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Jun 01, 2008, 01:51 PM // 13:51
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#32
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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This build is precisely why Ursan is good. It doesn't let people set their own bars...
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Jun 01, 2008, 01:58 PM // 13:58
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#33
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Productivity
This build is precisely why Ursan is good. It doesn't let people set their own bars...
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QFT.
Bad players should play Ursan, that way they can't use horrible bars.
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Jun 01, 2008, 02:20 PM // 14:20
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#34
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by xDusT II
Ursan Strike and Rage does ~50DPS not including normal attacks (~31DPS with a zealous sword at 14 spec) or damage bonuses from Lightbringer etc. 37.5DPS is armour ignoring and pretty much all of the damage ignores things such as blind or most/all anti-melee hexes.
On top of this, it has an AoE KD every 11 seconds, an additional +15 damage per attack (effectively permanent with 3+ Ursans), earshot range weakness inflicting shout (permanent with 3+ Ursans), permanent 33% speed boost, skills that cost no energy, +20 armour, +200 health and an additional 7 skills to use on extra defence (Mantra's) or offence (Summons) or multi-purpose resurrects.
I'm interested in hearing some of these single builds which are apparently more powerful than Ursan Blessing.
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Godmode Dslasher.
Higher Dps, can put out about 5-6 single target Kd's for each AoE one an ursan does. and IAS for actuall auto-attack damage contributes to the high DPS. Makes party have +100 armour (wait, is 100 bigger than 20?)
seriously, single target DPS and utility+invinicble party= superwin.
Imbagon
Ether Renewal Healer
SS nuker (seriously, started playing a necro for the first time, it is amazing when used right)
edit: Orders necro with [great dwarf weapon] makes for some crazy damage buffs
ursan may beat a Moebus/DB sin, but the sin will do more damage, and with constant +20 armour and 75% block.
ursan is used because it is easy to play and organize.
edit: I hope they release new godzones, and Lyssa's is full of edenial, melandru's monster's can't be kd'd, and Dywana's has both.
Last edited by Alex the Great; Jun 01, 2008 at 02:31 PM // 14:31..
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Jun 01, 2008, 02:21 PM // 14:21
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#35
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Cathode_Reborn
Echo'd Cry of Pain from 6 people = 1200dmg in an area-wide range. Ursan only has 1 lame aoe skill, which has a small range and isn't even armor-ignoring. PuG's like everything easy and braindead though, so that might be too advanced for them...
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it won't be long before people finally catch on and see us mesmers are where its really at :P.
Painway is the next "way"
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Jun 01, 2008, 02:29 PM // 14:29
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#36
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Magikarp
it won't be long before people finally catch on and see us mesmers are where its really at :P.
Painway is the next "way"
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I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC
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Jun 01, 2008, 02:30 PM // 14:30
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#37
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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[Cry of Pain]
Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.
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Jun 01, 2008, 02:37 PM // 14:37
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#38
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by fenix
[Cry of Pain]
Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.
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it's not a bug, it interupts, and even if it dosen't it's condition for damage is that the target is hexed.
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Jun 01, 2008, 02:48 PM // 14:48
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#39
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Alex the Great
I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC
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Actually, I vanquished the 3 areas in the drok run with 6 out of 8 people going /me for cry of pain. I think only 1 person had decided to echo it, so there was 700 AoE armor ignoring damage. Things just crumbled. About half the time the whole mob would get hit by AoE and just flat on its face.
Its almost completely profession independent and any team with half a brain (read: the top 5% of guildwars players) can follow a single called target hex. A warrior would be strained to echo chain cry of pain, but everyone else sure has enough energy to. Remember the mob is dead after the first round of spells.
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Jun 01, 2008, 03:30 PM // 15:30
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#40
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by fenix
[Cry of Pain]
Shame it's bugged so it gives the damage all the time. Nerf imo, Mesmers are overpowered in PvE.
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its not bugged, the damage is triggered on hex.
Quote:
Originally Posted by Alex the Great
I doubt it lol, becuase ursan is played becuase it is easy to get a group. Maybe if you took E/ME or N/ME as well but idk. N/me could bring FoC
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i've played 6 man CoP with 2 dedicated monks, and 2 of the Me/X or X/Me's being hybrids (like N/Me FF) and had only 2 echo CoP, and nothing lived for longer than the 1/4 second it took to cast lol.
its wildly effective, faster, and fun to play. we had the idea of tossing in a frontline melee to pass around SY!, but in the end, rolled out with a death nova MM, and more or less trolled PvE.
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